10 Reasons your work doesn’t suck, 2 of 10
Reason 2: it’s a building process that happens one element at a time.
On your way to the portfolio of your dreams, you have a lot of pieces to create. It’s best not to think of it all in one go. Building experience takes projects. Lot of projects. Before you know why everyone hates Comic Sans and Hobo fonts, you have to experience them yourself. You have to see why olive green is NOT a good colour for representing healthy, beautiful skin by trying it and reacting to it. Or, why things work in 3’s when you’re writing. You have to build things slowly. Make mistakes. Change them. Move on.
Every layout you do now, every paragraph or headline you write or every stroke of your brush in that illustration is teaching your hands, eyes and mind about something. You’re constantly establishing, adjusting and developing your creative tastes and preferences. This worked. That didn’t. This should work, so you’ll try it on the next one. Taking feedback from people, and seeing what persuaded them or didn’t. You can’t just arrive at this understanding. Experience is the only way it gets into your creative DNA.
You’re doing that now. You’ve already improved beyond your original understanding of visual and creative communication. Go back and look at some of your first creative projects, and compare to where you are now. You’re not getting worse, even if you’ve not improved 20-times over yet.
Keep at it, you’re doing it right. 8 more reasons, on the way next.
Oh, and by the way, feel free to hate these, as I do:
Comic Sans Font